Good Shepherd Hockey 

                      Good Shepherd Hockey Rules of Play

                                            Players Code of Conduct

 1. THE OBJECT OF THE GAME: Shoot the puck into the other team's net. Not as simple as is sounds. Street hockey requires stamina, stick handling skill, and pinpoint passing between teammates.

2. THE PLAYING SURFACE: Street hockey can be played on almost any indoor or outdoor surface. Empty parking lots, net-less tennis courts, blacktop playgrounds, basketball courts, and indoor gyms can all become street hockey rinks.

3. TEAM PLAYERS: To play street hockey, you must have 12 players in the game at any given time (6 per team). The positions are 3 Forwards, 2 Defenseman and 1 Goalie. Since running is such a big part of the game, you'll need a lot of players to stay fresh. Sixteen players per team is probably best, giving you three lines of forwards and three lines of defenders, plus one goalie.

4. EQUIPMENT: Street hockey is played with street hockey sticks (usually a wooden shaft with a plastic blade) and either a plastic puck or no-bounce ball. This equipment is especially designed for street hockey and works best on playgrounds and gym floors. It's only slightly different from the equipment the pros use to play ice hockey. Your best bet is to wear comfortable sports clothes or jeans and a T-shirt with your equipment. You should wear athletic shoes that are good for the surface you will be playing on.

4.1 FORWARDS' & DEFENSEMAN GEAR - If you play forward or defense, you should wear elbow, knee and shin pads, a mouth guard, a protective cup and an approved protective helmet and shield.

4.2 GOALIES' GEAR - Goalies are required to wear a helmet with a face mask, chest protector, blocker, catch glove and goalie shin pads. Goalie sticks are specially designed with a wider blade. Goalies should also wear a protective cup.

5. REFEREE: The referee is responsible for making sure the rules are followed by both teams. The "ref" starts the game and each period with a face-off. He calls all penalties, confirms all goals, and is the last word in any team disputes. 
 
6. THE CLOCK: You play for three 20-minute periods. The clock should continue to run even if play stops (this is called running time). There is a 2 to 3 minute break between each period. Clock will stop in the last
2 minutes of the game for each stoppage of play .

7. TIME OUTS: Each team gets 2 time out. A time out lasts 1 minute. That's it. Just enough time to catch your breath and plan your next play to score. Time outs can only be called when the referee's whistle has stopped action.

7.1 If a goaltender change is required this will be allowed max 2-3 min This is not a charged time out.

Referees discretion for delay of game.

8. LINE CHANGES: Line shifts are 3 minutes long (2 minutes in the Jr's) and is timed by the ref.  The Ref is the only one that can call a line change. Once the ball leaves the defensive zone after the 3 minute mark, the Ref will blow the play dead, and change the lines. Players cannot change lines  (on-the-fly).  Coaches can't call for a line change between plays.

9.1 LINE Setup: Best 5 Players (highest skilled regardless of age) on the team will be placed on the first line. Players on the first line will be frozen to this line for the entire game.  Second level players will be placed on the second line. Third level or beginner players will be placed on the third line. 

9.2 In the event a team is missing a first line player in the game, the
best second line player will be placed on the first line and will be a first line player for that day. All rules still apply, he is a first line Player and will be frozen to that line for the day.

9.3 The second line Player that is moved to first line for the day must be approved to play there prior to game play by the opposing coach. Player Roster of available players will be made available to the opposing Coach.

9.4 If a second line player is absent the best skilled third line player is to be moved up to second line. This will create a shortage of players on the third line. Players that need be dropped from the second line to the third line, will be put into a defensive position and will have an offensive blue line scoring restriction. Players being dropped from the second l
line to third line should be rotated down to that line.

9.5 Note to all coaches: No team will be allowed to play short handed on a line in order to maintain another line in tact.

9.6 “ In plain English, Play short on line one in order to have a regular line two in tact.”

9.7  The only time a team may play short handed is in a penalty situation.

9.8 This is a sportsmanship league and if it is necessary to drop players from second line to third it is recommended to drop the least skilled players down as much as possible to try to maintain fair play for both teams. Communication between coaches is absolutely necessary to maintain a healthy environment for the children.

10. Penalty and any game call by the referees are final.

10.1 There will be no arguing or intimidation with or to the referee. Any infraction of this and the referee will ask a coach or player to remove himself from the field of play. Refusal will result in a game forfeit by that team and possible expulsion from future coaching or play.

11. Quantity of players required to play without forfeit 10. 

11.1 A team may play a game without a goaltender.

11.2 In the case of a goaltender not arriving at the beginning of a game. The game will begin on schedule. Coaches may put in an alternate goaltender or play without a goaltender . We will not delay the game.


STREET HOCKEY PENALTY DESCRIPTIONS

12. JR high sticking 1 min   all others 2 min Referees discretion

12.1 SR  all penalties 2 min   Referees discretion  

12.2  CURSING OR TRASH TALKING-  This is a church league non of this will be tolerated. First offense 2 min.  UNSPORTSMANLIKE

12.3  Second offense is a Misconduct and game ejection with league
review.

12.4  HIGH STICKING - Keep your stick DOWN. A player who carries his stick above the shoulder is a penalty waiting to happen. If your stick goes above your shoulder, you will sit down.

12.5  CHECKING - Body checks are illegal in street hockey. Do not use your body to force another player into a wall or barrier or out-of-bounds.

12.6  INCIDENTAL CONTACT IS AT THE DISCRETION OF THE OFFICIALS.

12.7  PUSHING – You may NOT push a player off the ball to take control of the ball. Play must be played on the ball not the body. PLAY THE BALL

12.8  INTERFERENCE - You may NOT interfere with another player who does not have the puck.

12.9  CHARGING - Similar to checking - you can't run or jump or fling yourself into an opponent.

12.10  ELBOWING - NO throwing elbows.

12.11  SLASHING - NO striking or slashing at an opponent with your stick.

12.12  BUTT ENDING - NO jabbing an opponent with the but end of the shaft of your stick.

12.13  FIGHTING - You know what it is. DON'T do it.  Automatic Misconduct IMMEDIATE EJECTION. LEAGUE REVIEW MIN 3 GAME SUSPENSION MAXIMUM LEAGUE EJECTION.   ZERO TOLERANCE

12.14  TRIPPING - Knocking your opponent's feet out from under them with your feet, that's called tripping. Knocking your opponent's feet out from under them with your stick is still called tripping. And it's a penalty.

12.15  HOLDING - You may NOT interfere with your opponent's progress with your hands.

12.16  HOOKING - You may NOT interfere with your opponent's progress by a hooking motion of your stick.

12.17  CROSS-CHECKING - If you hold your stick with both hands and slam the shaft of it into your opponents, that's cross-checking... Now, go sit down.

12.18  No SLIDING – An Intentional slide in which a player leaves his feet and makes contact with another player of the opposing team to either detain that player or to impede his progress.

12.19  This will not be confused with sliding to block a shot or pass by a defending player.

12.20  Goaltenders will not be called for this penalty if sliding to intercept a ball or players stick when that attacking player is  approaching.

12.21  Hand Pass -  There is no pass passing allowed in either defensive or offensive zone.  If there is a hand pass in the offensive zone, the faceoff will be brought back in to defensive zone, at the dot just over center line.  If hand pass in defensive zone, faceoff will be at the closest dot to the infraction.

12.22 Delay of Game - Any player closes their hand on the ball, other then the goalie, is a delay of game of penalty. 

- If a player other then the goalie covers the ball in the crease, it is a penalty shot, and any player on the rink can take the shot.

- If a goalie covers the ball and no player is around him, and the ref tells him to play the ball, but they don't move the ball, there will be a warning given to them for a delay of game.  If this happens a second time, a delay of game penalty will be called

13.  ICING…..  Player must be above the defensive circles to clear the ball down to the opposing goal line.  If not play will be ruled icing and face-off will be in the infraction team’s defensive zone.

14.  When the ball goes out of play, it will be dropped at the nearest dot.  Will not be dropped in between dots.
                                        **Junior's Only Rule**

15.   Jr's Goalie Rule

                Upward progression which means if you pull your goalie a player from the line BELOW is the extra player.  Which   means your first line player will never be your extra player

                Example: Pull goalie on 1st line, a 2nd line player is the extra player.

                                   Pull your goalie on 2nd line, a 3rd line player is your extra player.

                                   Pull you goalie on 3rd line, you must have an extra 3rd line player to put out.

 

15.1  Sr's Goalie Rule

                You can only drop one line when you pull the goalie

                Example: Pull goalie on 1st line and you can put anyone out

                                   Pull goalie on 2nd line, and you can put anyone out

                                   Pull goalie on 3rd and a 2nd line player is your extra player (1st line player can't play 3rd line)

16.  No throwing of the stick or equipment

16.1  When a defending player or goalkeeper shoots or throws a stick or any other object at the puck or the puck carrier but does not interfere in any manner with the puck or puck carrier, a minor penalty shall be assessed

16.2  When a defending player or goalkeeper shoots or throws a stick or any other object at the puck or the puck carrier in the defending zone and does interfere with the puck or puck carrier, such act will be penalized by the assessment of a penalty shot

17. Off-Sides

17.1 On a delayed off-sides and there is a shot on net, the face goes deep in the offenders zone.

17.2 On a delayed off-sides and the ball is touch intentionally, the face-ff will deep in the offenders zone.

18. Penalty in Offensive Zone -  if there is a penalty in the offensive zone, and is touch in the offensive zone, the faceoff will be in there defensive zone, at the dot, just over the center line.

19.  Ball goes out of play

19.1 If the ball bounces out, the faceoff will be at the closest dot

19.2  If the ball is shot directly out of play in the offensive zone, and does not hit any player, the faceoff comes in to their defensive zone, at the dot, just of the center line.  If the ball is shot and hits the post or cross bar and does not touch a player or the goalie, the faceoff comes into their defensive zone, at the dot, just over the center line.  If the ball hit the opposite team, and goes out, the faceoff will be at the closest dot.  If the ball is shot directly out of play, in the defensive zone, the faceoff will be at the closest dot.

20.  Ref Positioning
 
21.  Tie Breaker in the standings

          1st - Head to Head

          2nd - Goals AGAINST

          3rd - Goals FOR

Sponsors